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You are Odysseus, a homesick, tired, and moribund pilgrim in a struggle to find meaning in life. Witness his journey and tragedy as he goes to a foreign city in the middle of winter in search of collecting money to continue traveling, while meeting and helping all sorts of sad, broken people along the way.
Odysseus(Oh-DIS-yus) is a prequel and a demonstration of some of the content present in Raziel. Like the main game, it’s an adventure-esque, atmospheric, and utterly poetic game where you wander about solving small tasks and meeting different kinds of people in a dirty and uncaring world.
The main objective is to make Odysseus collect enough money to continue traveling.
Like Raziel, it was made with RPG Maker 2000, with a custom message and climate system made with Destiny Patch V2.
The game is available in English, Russian, and Brazilian-Portuguese.
- More than an hour of gameplay;
Although the game is not that long, it doesn’t need to be. Everything contained in this game was made for you to have a nice and emotional experience.
- Reactive storytelling;
Depending on what items you have or actions that you take, some events will play a little different.
- Charismatic characters;
No useless NPCs that have only one throwaway line. Every NPC has at least a little more to tell about the city and the situations they live in.
- Explorable semi-open world;
You need to acquire money to continue your travel. In what order and how to get this money is entirely up to you, so talking with people and exploring is a must.
- Pixel-art cutscenes;
Beautiful tailor-made cutscenes that show up in key points in the game.
- Customizable settings.
Yes, this is an RPG Maker 2000 game with a settings option.
From the volume to the text speed, you can adjust the game in a way you feel comfortable with.
Project Director and Lead Writer
Programmer and Eventer
Concept Artist and Illustrator
Original Soundtrack Composer
Elvis Suhadolnik Bonesso